arXiv:2606.31449v1 Announce Type: new Abstract: We investigate the contextual slate bandit problem with generalized linear rewards under limited adaptivity. At each round, the learner is presented with $N$ sets of items, where each item is represented by a $d$-dimensional feature vector. The learner then constructs a slate by selecting one item per set; the resulting slate yields a scalar reward sampled from a Generalized Linear Model (GLM). We propose algorithms under two limited-adaptivity settings: (a) Batched and (b) Rarely-Switching. For the batched setting, we introduce B-SlateGLinCB, wh

Source: arXiv cs.LG — read the full report at the original publisher.

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