arXiv:2607.00601v1 Announce Type: new Abstract: The game of Taboo requires describing a target word without using a set of forbidden words, so that other players can guess it. This deceptively simple task combines strict lexical constraints with the need for communicatively effective descriptions, making it a compelling playground for examining how LLMs navigate competing demands at inference time. We evaluate two open-weight models under conditions that intervene at progressively deeper levels of the generative process, from prompting to generation-time constraints to internal representations

Source: arXiv cs.CL — read the full report at the original publisher.

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