
arXiv:2607.05473v1 Announce Type: cross Abstract: According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual
Ongoing research in computer vision continues to push the boundaries of minimal hardware requirements for complex tasks, driven by pervasive mobile device integration.
This development could significantly reduce the cost and complexity of gaze tracking, making it more accessible for widespread application in consumer electronics and specialized fields.
Gaze estimation, previously requiring more hardware, can now be achieved with fewer components, potentially enabling new applications and improving user experience on mobile devices.
- · Mobile device manufacturers
- · AR/VR developers
- · Human-computer interaction researchers
More mobile devices could integrate sophisticated eye-tracking capabilities with minimal additional hardware cost.
Enhanced eye-tracking might improve accessibility features, biometric authentication, and immersive experiences in mobile gaming and augmented reality.
Wider deployment of eye-tracking could generate vast new datasets for understanding human attention and behavior, raising new privacy considerations.
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Read at arXiv cs.AI