
arXiv:2606.31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each
The rapid advancement in 3D reconstruction and generative AI, particularly with Gaussian splatting, necessitates more sophisticated editing tools for practicality and wider adoption.
This development enables highly granular and independent manipulation of appearance factors in 3D digital assets, crucial for creative industries and simulation.
3D assets derived from real-world captures can now be edited with greater flexibility, allowing for changes to albedo and shading without altering underlying geometry or lighting sources.
- · 3D content creators
- · Gaming industry
- · AR/VR developers
- · Film and animation studios
Easier and more efficient content creation for complex 3D environments and objects.
Reduced barriers to entry for developing realistic digital twins and simulated environments.
Enhanced realism and immersion in virtual experiences and digital commerce, blurring lines between real and synthetic.
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Read at arXiv cs.AI